remove pinch gesture for triggering overview mode on touch devices, enables regular mobile pinch-to-zoom
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parent
9712cc9ad6
commit
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1 changed files with 1 additions and 43 deletions
44
js/reveal.js
44
js/reveal.js
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@ -328,7 +328,6 @@
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touch = {
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touch = {
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startX: 0,
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startX: 0,
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startY: 0,
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startY: 0,
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startSpan: 0,
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startCount: 0,
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startCount: 0,
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captured: false,
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captured: false,
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threshold: 40
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threshold: 40
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@ -5066,18 +5065,6 @@
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touch.startY = event.touches[0].clientY;
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touch.startY = event.touches[0].clientY;
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touch.startCount = event.touches.length;
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touch.startCount = event.touches.length;
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// If there's two touches we need to memorize the distance
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// between those two points to detect pinching
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if( event.touches.length === 2 && config.overview ) {
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touch.startSpan = distanceBetween( {
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x: event.touches[1].clientX,
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y: event.touches[1].clientY
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}, {
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x: touch.startX,
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y: touch.startY
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} );
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}
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}
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}
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/**
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/**
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@ -5096,37 +5083,8 @@
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var currentX = event.touches[0].clientX;
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var currentX = event.touches[0].clientX;
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var currentY = event.touches[0].clientY;
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var currentY = event.touches[0].clientY;
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// If the touch started with two points and still has
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// two active touches; test for the pinch gesture
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if( event.touches.length === 2 && touch.startCount === 2 && config.overview ) {
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// The current distance in pixels between the two touch points
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var currentSpan = distanceBetween( {
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x: event.touches[1].clientX,
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y: event.touches[1].clientY
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}, {
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x: touch.startX,
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y: touch.startY
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} );
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// If the span is larger than the desire amount we've got
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// ourselves a pinch
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if( Math.abs( touch.startSpan - currentSpan ) > touch.threshold ) {
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touch.captured = true;
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if( currentSpan < touch.startSpan ) {
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activateOverview();
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}
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else {
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deactivateOverview();
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}
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}
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event.preventDefault();
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}
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// There was only one touch point, look for a swipe
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// There was only one touch point, look for a swipe
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else if( event.touches.length === 1 && touch.startCount !== 2 ) {
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if( event.touches.length === 1 && touch.startCount !== 2 ) {
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var deltaX = currentX - touch.startX,
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var deltaX = currentX - touch.startX,
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deltaY = currentY - touch.startY;
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deltaY = currentY - touch.startY;
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