add webpack, move playback to own module
This commit is contained in:
parent
32bbe63ea6
commit
027dc259da
7 changed files with 1615 additions and 175 deletions
|
@ -406,7 +406,7 @@ Reveal.addEventListener( 'customevent', function() {
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="js/reveal.js"></script>
|
<script src="js/reveal.min.js"></script>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,7 @@ const connect = require('gulp-connect')
|
||||||
const autoprefixer = require('gulp-autoprefixer')
|
const autoprefixer = require('gulp-autoprefixer')
|
||||||
const yargs = require('yargs')
|
const yargs = require('yargs')
|
||||||
const pkg = require('./package.json')
|
const pkg = require('./package.json')
|
||||||
|
const webpack = require('webpack-stream');
|
||||||
|
|
||||||
const root = yargs.argv.root || '.'
|
const root = yargs.argv.root || '.'
|
||||||
const port = yargs.argv.port || 8000
|
const port = yargs.argv.port || 8000
|
||||||
|
@ -24,9 +25,12 @@ const license = `/*!
|
||||||
* Copyright (C) 2020 Hakim El Hattab, https://hakim.se
|
* Copyright (C) 2020 Hakim El Hattab, https://hakim.se
|
||||||
*/\n`
|
*/\n`
|
||||||
|
|
||||||
|
|
||||||
gulp.task('js', () => gulp.src(['./js/reveal.js'])
|
gulp.task('js', () => gulp.src(['./js/reveal.js'])
|
||||||
.pipe(babel({ presets: ['@babel/preset-env'] }))
|
.pipe(babel({ presets: ['@babel/preset-env'] }))
|
||||||
.pipe(uglify())
|
.pipe(webpack({
|
||||||
|
mode: 'production'
|
||||||
|
}))
|
||||||
.pipe(header(license, {pkg: pkg}))
|
.pipe(header(license, {pkg: pkg}))
|
||||||
.pipe(rename('reveal.min.js'))
|
.pipe(rename('reveal.min.js'))
|
||||||
.pipe(gulp.dest('./js')))
|
.pipe(gulp.dest('./js')))
|
||||||
|
@ -78,7 +82,7 @@ gulp.task('serve', () => {
|
||||||
livereload: true
|
livereload: true
|
||||||
})
|
})
|
||||||
|
|
||||||
gulp.watch(['js/reveal.js'], gulp.series('js'))
|
gulp.watch(['js/reveal.js', 'js/src/*.js'], gulp.series('js'))
|
||||||
|
|
||||||
gulp.watch([
|
gulp.watch([
|
||||||
'css/theme/source/*.{sass,scss}',
|
'css/theme/source/*.{sass,scss}',
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="js/reveal.js"></script>
|
<script src="js/reveal.min.js"></script>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
// More info about config & dependencies:
|
// More info about config & dependencies:
|
||||||
|
|
174
js/reveal.js
174
js/reveal.js
|
@ -1,4 +1,6 @@
|
||||||
/*!
|
import Playback from './src/playback.js'
|
||||||
|
|
||||||
|
/**
|
||||||
* reveal.js
|
* reveal.js
|
||||||
* http://revealjs.com
|
* http://revealjs.com
|
||||||
* MIT licensed
|
* MIT licensed
|
||||||
|
@ -6179,176 +6181,6 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------//
|
|
||||||
// ------------------------ PLAYBACK COMPONENT ------------------------//
|
|
||||||
// --------------------------------------------------------------------//
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructor for the playback component, which displays
|
|
||||||
* play/pause/progress controls.
|
|
||||||
*
|
|
||||||
* @param {HTMLElement} container The component will append
|
|
||||||
* itself to this
|
|
||||||
* @param {function} progressCheck A method which will be
|
|
||||||
* called frequently to get the current progress on a range
|
|
||||||
* of 0-1
|
|
||||||
*/
|
|
||||||
function Playback( container, progressCheck ) {
|
|
||||||
|
|
||||||
// Cosmetics
|
|
||||||
this.diameter = 100;
|
|
||||||
this.diameter2 = this.diameter/2;
|
|
||||||
this.thickness = 6;
|
|
||||||
|
|
||||||
// Flags if we are currently playing
|
|
||||||
this.playing = false;
|
|
||||||
|
|
||||||
// Current progress on a 0-1 range
|
|
||||||
this.progress = 0;
|
|
||||||
|
|
||||||
// Used to loop the animation smoothly
|
|
||||||
this.progressOffset = 1;
|
|
||||||
|
|
||||||
this.container = container;
|
|
||||||
this.progressCheck = progressCheck;
|
|
||||||
|
|
||||||
this.canvas = document.createElement( 'canvas' );
|
|
||||||
this.canvas.className = 'playback';
|
|
||||||
this.canvas.width = this.diameter;
|
|
||||||
this.canvas.height = this.diameter;
|
|
||||||
this.canvas.style.width = this.diameter2 + 'px';
|
|
||||||
this.canvas.style.height = this.diameter2 + 'px';
|
|
||||||
this.context = this.canvas.getContext( '2d' );
|
|
||||||
|
|
||||||
this.container.appendChild( this.canvas );
|
|
||||||
|
|
||||||
this.render();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param value
|
|
||||||
*/
|
|
||||||
Playback.prototype.setPlaying = function( value ) {
|
|
||||||
|
|
||||||
var wasPlaying = this.playing;
|
|
||||||
|
|
||||||
this.playing = value;
|
|
||||||
|
|
||||||
// Start repainting if we weren't already
|
|
||||||
if( !wasPlaying && this.playing ) {
|
|
||||||
this.animate();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
Playback.prototype.animate = function() {
|
|
||||||
|
|
||||||
var progressBefore = this.progress;
|
|
||||||
|
|
||||||
this.progress = this.progressCheck();
|
|
||||||
|
|
||||||
// When we loop, offset the progress so that it eases
|
|
||||||
// smoothly rather than immediately resetting
|
|
||||||
if( progressBefore > 0.8 && this.progress < 0.2 ) {
|
|
||||||
this.progressOffset = this.progress;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.render();
|
|
||||||
|
|
||||||
if( this.playing ) {
|
|
||||||
requestAnimationFrame( this.animate.bind( this ) );
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Renders the current progress and playback state.
|
|
||||||
*/
|
|
||||||
Playback.prototype.render = function() {
|
|
||||||
|
|
||||||
var progress = this.playing ? this.progress : 0,
|
|
||||||
radius = ( this.diameter2 ) - this.thickness,
|
|
||||||
x = this.diameter2,
|
|
||||||
y = this.diameter2,
|
|
||||||
iconSize = 28;
|
|
||||||
|
|
||||||
// Ease towards 1
|
|
||||||
this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
|
|
||||||
|
|
||||||
var endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
|
|
||||||
var startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
|
|
||||||
|
|
||||||
this.context.save();
|
|
||||||
this.context.clearRect( 0, 0, this.diameter, this.diameter );
|
|
||||||
|
|
||||||
// Solid background color
|
|
||||||
this.context.beginPath();
|
|
||||||
this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
|
|
||||||
this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
|
|
||||||
this.context.fill();
|
|
||||||
|
|
||||||
// Draw progress track
|
|
||||||
this.context.beginPath();
|
|
||||||
this.context.arc( x, y, radius, 0, Math.PI * 2, false );
|
|
||||||
this.context.lineWidth = this.thickness;
|
|
||||||
this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
|
|
||||||
this.context.stroke();
|
|
||||||
|
|
||||||
if( this.playing ) {
|
|
||||||
// Draw progress on top of track
|
|
||||||
this.context.beginPath();
|
|
||||||
this.context.arc( x, y, radius, startAngle, endAngle, false );
|
|
||||||
this.context.lineWidth = this.thickness;
|
|
||||||
this.context.strokeStyle = '#fff';
|
|
||||||
this.context.stroke();
|
|
||||||
}
|
|
||||||
|
|
||||||
this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
|
|
||||||
|
|
||||||
// Draw play/pause icons
|
|
||||||
if( this.playing ) {
|
|
||||||
this.context.fillStyle = '#fff';
|
|
||||||
this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
|
|
||||||
this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
this.context.beginPath();
|
|
||||||
this.context.translate( 4, 0 );
|
|
||||||
this.context.moveTo( 0, 0 );
|
|
||||||
this.context.lineTo( iconSize - 4, iconSize / 2 );
|
|
||||||
this.context.lineTo( 0, iconSize );
|
|
||||||
this.context.fillStyle = '#fff';
|
|
||||||
this.context.fill();
|
|
||||||
}
|
|
||||||
|
|
||||||
this.context.restore();
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
Playback.prototype.on = function( type, listener ) {
|
|
||||||
this.canvas.addEventListener( type, listener, false );
|
|
||||||
};
|
|
||||||
|
|
||||||
Playback.prototype.off = function( type, listener ) {
|
|
||||||
this.canvas.removeEventListener( type, listener, false );
|
|
||||||
};
|
|
||||||
|
|
||||||
Playback.prototype.destroy = function() {
|
|
||||||
|
|
||||||
this.playing = false;
|
|
||||||
|
|
||||||
if( this.canvas.parentNode ) {
|
|
||||||
this.container.removeChild( this.canvas );
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------//
|
// --------------------------------------------------------------------//
|
||||||
// ------------------------------- API --------------------------------//
|
// ------------------------------- API --------------------------------//
|
||||||
// --------------------------------------------------------------------//
|
// --------------------------------------------------------------------//
|
||||||
|
|
164
js/src/playback.js
Normal file
164
js/src/playback.js
Normal file
|
@ -0,0 +1,164 @@
|
||||||
|
/**
|
||||||
|
* Constructor for the playback component, which displays
|
||||||
|
* play/pause/progress controls.
|
||||||
|
*
|
||||||
|
* @param {HTMLElement} container The component will append
|
||||||
|
* itself to this
|
||||||
|
* @param {function} progressCheck A method which will be
|
||||||
|
* called frequently to get the current progress on a range
|
||||||
|
* of 0-1
|
||||||
|
*/
|
||||||
|
export default class Playback {
|
||||||
|
|
||||||
|
constructor( container, progressCheck ) {
|
||||||
|
|
||||||
|
// Cosmetics
|
||||||
|
this.diameter = 100;
|
||||||
|
this.diameter2 = this.diameter/2;
|
||||||
|
this.thickness = 6;
|
||||||
|
|
||||||
|
// Flags if we are currently playing
|
||||||
|
this.playing = false;
|
||||||
|
|
||||||
|
// Current progress on a 0-1 range
|
||||||
|
this.progress = 0;
|
||||||
|
|
||||||
|
// Used to loop the animation smoothly
|
||||||
|
this.progressOffset = 1;
|
||||||
|
|
||||||
|
this.container = container;
|
||||||
|
this.progressCheck = progressCheck;
|
||||||
|
|
||||||
|
this.canvas = document.createElement( 'canvas' );
|
||||||
|
this.canvas.className = 'playback';
|
||||||
|
this.canvas.width = this.diameter;
|
||||||
|
this.canvas.height = this.diameter;
|
||||||
|
this.canvas.style.width = this.diameter2 + 'px';
|
||||||
|
this.canvas.style.height = this.diameter2 + 'px';
|
||||||
|
this.context = this.canvas.getContext( '2d' );
|
||||||
|
|
||||||
|
this.container.appendChild( this.canvas );
|
||||||
|
|
||||||
|
this.render();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
setPlaying( value ) {
|
||||||
|
|
||||||
|
const wasPlaying = this.playing;
|
||||||
|
|
||||||
|
this.playing = value;
|
||||||
|
|
||||||
|
// Start repainting if we weren't already
|
||||||
|
if( !wasPlaying && this.playing ) {
|
||||||
|
this.animate();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
animate() {
|
||||||
|
|
||||||
|
const progressBefore = this.progress;
|
||||||
|
|
||||||
|
this.progress = this.progressCheck();
|
||||||
|
|
||||||
|
// When we loop, offset the progress so that it eases
|
||||||
|
// smoothly rather than immediately resetting
|
||||||
|
if( progressBefore > 0.8 && this.progress < 0.2 ) {
|
||||||
|
this.progressOffset = this.progress;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.render();
|
||||||
|
|
||||||
|
if( this.playing ) {
|
||||||
|
requestAnimationFrame( this.animate.bind( this ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Renders the current progress and playback state.
|
||||||
|
*/
|
||||||
|
render() {
|
||||||
|
|
||||||
|
let progress = this.playing ? this.progress : 0,
|
||||||
|
radius = ( this.diameter2 ) - this.thickness,
|
||||||
|
x = this.diameter2,
|
||||||
|
y = this.diameter2,
|
||||||
|
iconSize = 28;
|
||||||
|
|
||||||
|
// Ease towards 1
|
||||||
|
this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
|
||||||
|
|
||||||
|
const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
|
||||||
|
const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
|
||||||
|
|
||||||
|
this.context.save();
|
||||||
|
this.context.clearRect( 0, 0, this.diameter, this.diameter );
|
||||||
|
|
||||||
|
// Solid background color
|
||||||
|
this.context.beginPath();
|
||||||
|
this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
|
||||||
|
this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
|
||||||
|
this.context.fill();
|
||||||
|
|
||||||
|
// Draw progress track
|
||||||
|
this.context.beginPath();
|
||||||
|
this.context.arc( x, y, radius, 0, Math.PI * 2, false );
|
||||||
|
this.context.lineWidth = this.thickness;
|
||||||
|
this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
|
||||||
|
this.context.stroke();
|
||||||
|
|
||||||
|
if( this.playing ) {
|
||||||
|
// Draw progress on top of track
|
||||||
|
this.context.beginPath();
|
||||||
|
this.context.arc( x, y, radius, startAngle, endAngle, false );
|
||||||
|
this.context.lineWidth = this.thickness;
|
||||||
|
this.context.strokeStyle = '#fff';
|
||||||
|
this.context.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
|
||||||
|
|
||||||
|
// Draw play/pause icons
|
||||||
|
if( this.playing ) {
|
||||||
|
this.context.fillStyle = '#fff';
|
||||||
|
this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
|
||||||
|
this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.context.beginPath();
|
||||||
|
this.context.translate( 4, 0 );
|
||||||
|
this.context.moveTo( 0, 0 );
|
||||||
|
this.context.lineTo( iconSize - 4, iconSize / 2 );
|
||||||
|
this.context.lineTo( 0, iconSize );
|
||||||
|
this.context.fillStyle = '#fff';
|
||||||
|
this.context.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.context.restore();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
on( type, listener ) {
|
||||||
|
this.canvas.addEventListener( type, listener, false );
|
||||||
|
}
|
||||||
|
|
||||||
|
off( type, listener ) {
|
||||||
|
this.canvas.removeEventListener( type, listener, false );
|
||||||
|
}
|
||||||
|
|
||||||
|
destroy() {
|
||||||
|
|
||||||
|
this.playing = false;
|
||||||
|
|
||||||
|
if( this.canvas.parentNode ) {
|
||||||
|
this.container.removeChild( this.canvas );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
1439
package-lock.json
generated
1439
package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -40,6 +40,7 @@
|
||||||
"mustache": "^4.0.0",
|
"mustache": "^4.0.0",
|
||||||
"socket.io": "^2.3.0",
|
"socket.io": "^2.3.0",
|
||||||
"yargs": "^15.1.0",
|
"yargs": "^15.1.0",
|
||||||
|
"webpack-stream": "^5.2.1",
|
||||||
"@babel/core": "^7.8.7",
|
"@babel/core": "^7.8.7",
|
||||||
"@babel/preset-env": "^7.8.7"
|
"@babel/preset-env": "^7.8.7"
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in a new issue